⌗ gamedev (2)

stop being smaller, an anti-specialist manifesto

written for manifesto jam 2026, also on my itch.

for a few years now, i’ve been banging the drum to whoever will listen to me yap about making the most of the tools and resources freely available to the wide internet to be bigger than you are. automated testing and ci/cd build pipelines free with unreal engine, the value of the technical designer or technical artist, a work environment (both software and your peers) that encourages curiosity and tinkering instead of reinforcing “your lane”, using the steamworks API to get as much out of steam as possible since they are stealing 30% from you anyway – just a few topics that fall under the banner. an ethos to combat the infinitely funded megateams, something to make small teams feel more empowered.

my goal stays the same but i’ve decided to change the framing.

note 1: this is largely about the effects of commercial/AAA gamedev on people outside of those environments, whether they are people who’ve worked there before, indies completely on their own, students in uni, or people who just are extremely online and absorbing the wrong shit. it’s intended for those looking to release commercial games. grats if you don’t have these brainworms.

note 2: this may seem extremely fucking obvious to some folks, and i used to think it was extremely fucking obvious until i worked with enough people outside of AAA who extremely did not fucking know this.

keep reading

no solo minifesto

i don’t want to be a solo dev.

i don’t want to be a Solo Dev (with 20 contractors in the credits).

i’ve had multiple folks tell me “you should work on your own thing!” with various tutorials and tricks for doing art while i’m not an artist. i’d love to learn how to draw, how to paint, how to texture, how to model, etc, because those seem like interesting avenues for expression that are different to what i know and do. but i don’t want to learn them just to do it myself in addition to design and coding.

i don’t want to remove other humans from the equation.

i am here to make games with people because i believe the shared experience is greater than the sum of its parts.

i want to make as many games as i possibly can with as many different people as i possibly can.

making games is a fundamentally social experience for me.

i want to make games with people as equals.